Your next game starts here.

Build Games with
Pure Intelligence

Cosindra is a game development platform that brings together Blueprint generation, world building, material creation, character rigging, and Steam page optimization. Our desktop app and native Unreal Engine plugin put 300+ tools at your command, directly inside your editor.

Start in your browser.Go further inside Unreal Engine.

Big ideas.
Meet the right tools.

Build the part you’re thinking about. Each product has a focused workspace, with the controls to make the result your own.

Gameplay logic

Your idea. A readable Blueprint.

Describe a gameplay mechanic, inspect the generated graph, and bring it into Unreal Engine. Stay in control of how it all connects.

  • Generate from a brief or a template
  • Inspect and refine the node graph
  • Copy T3D or apply through Desktop
Open BlueprintStudio
Attack cooldownCaptured graph · adapted layout
Reset after cooldownAttack inputStartedDo OnceExecute / ResetSet Is AttackingTruePrint String“Attack!”Delay2 secondsSet Is AttackingFalse
Example mechanic: trigger an attack once, then reset after a two-second cooldown.Scroll horizontally to inspect the full graph.

Desktop + native plugin

The conversation doesn’t stop at your editor.

Connect your Unreal project and work directly inside it. Describe the changes you want, then inspect the result where your game actually lives.

300+

tools at your commandthrough the native Unreal Engine plugin

For Windows and macOS. Web tools also work in your browser.

Your directionCosindra Desktop

The conversation starts here.

Native C++ plugin
Your projectUnreal Engine
UE 5.7–5.8
  • Scene context
  • Blueprints & actors
  • Materials & assets
Connection overview. Not a live editor session.
  1. Connect your project

    Select your Unreal project in Desktop and set up the native plugin.

  2. Describe the change

    Use the conversation to inspect your scene and direct work in the editor.

  3. Review in Unreal

    Inspect the result in your project, test it, and decide what comes next.

A little clarity before you start

Your workflow.
Your way in.

Start in the browser, or connect your editor. You don’t have to do everything at once.

Find your first tool
Do I need to install anything to get started?

You can use the web tools in your browser. Install Cosindra Desktop and the native plugin when you want to work directly inside Unreal Engine, or use a supported Apply in UE5 workflow. See the setup options.

How do the web tools and Desktop fit together?

The web tools create specific outputs, such as Blueprints, worlds and rigs, as well as PBR materials. Desktop connects to your Unreal project for editor control and supported asset-apply workflows. LaunchKit reviews your Steam page; its report is not an asset to import into Unreal.

Where are credits used?

Web product operations use Cosindra credits, including on the BYOK plan. Desktop can use Cosindra credits or eligible own-account/API-key options. Your provider’s limits and charges still apply when you use your own account. Compare credit allowances.

Can I inspect and adjust what I make?

Yes. Each workspace has controls for its output: inspect a Blueprint graph, preview terrain or place rig joint markers, for example. MaterialForge also lets you compare variations and adjust exposed parameters. Review the result before bringing it into your project.

Can I start for free?

Yes. The Starter plan includes a one-time signup credit gift and a monthly allowance. Operations and downloads have their own costs and limits; starting free does not mean unlimited generation. See what Starter includes.

Start free.
Build from there.

Find the plan that fits the way you work.
Compare credits, features and billing options.

BYOK

$9.99/month

150 credits/month + Your own accounts in Desktop

Explore BYOK

Monthly prices in USD. Provider limits and charges apply to own-account use.

Compare all plans and features

Make room for
your next big idea.

Pick a tool. Explore a possibility. Make it yours.